foobar, on 2026-June-28, 09:39, said:
The 1N relay over 1♠ looks very interesting. Do you play 1♠ as the potential GFR over 1♥ in that case (same approach used by Tarzan)?
It will be interesting to know about your response schedule over 1♥ / 1♠. They use:
2♣: Any hand that can't immediately GF
2♦: Hearts, constructive
2♥: Good ♠ raise
Over 1♥:
1S: GFR
1N: Kaplan inversion (I think)
2♣: Any hand that can't immediate GF
2♦: Good ♥ raise
Our methods are quite different from this. We use the following:
1
♠-1NT is any of:
(1) Weak hand with 0-1 spades (but not single-suited)
(2) Bad invite with 4+
♥ and 2
♠
(3) GF relay
1
♠-2
♣ is a good invite without a fit, or minimum GF balanced raise
1
♠-2
♦ is one of:
(1) Bad invite with 0-1 spades
(2) Constructive through bad invite with 0-3
♥ and 2
♠
(3) Bad invite with a 6+ suit (and less than three spades)
1
♠-2
♥ is a limit raise with 3+
♠ or a slammish heart splinter
1
♥-1
♠ is like a forcing notrump (any number of spades, either weak with short hearts or up to a bad invite with at most 2
♥)
1
♥-1NT is either GF relay or a good invite with 5+
♠
1
♥-2
♣ is a good invite with 0-4
♠ and no fit, or a minimum GF balanced raise
1
♥-2
♦ is a limit raise with 3+
♥
You can see that these responses are not very symmetric between 1
♥ and 1
♠. We very strongly prefer putting bad hands that don't want to pass through 1
♠-1NT (it seems very much worse to try to bid 2
♣ with these) or 1
♥-1
♠, but we've found that we really want relays to start with 1NT (it seems that the one step difference between 1NT vs. 2
♣ is extremely important, whereas the one step difference between 1
♠ and 1NT is not nearly so valuable; this also has the advantage of getting us on the same relay track over both major suit openings).
FWIW our major openings are basically "rule of 18" through 15 points, "weak" is generally around 5-8 points, "constructive" is like 8-10, "bad invite" is typically 10-12, "good invite" is 12-14, and GF without a fit is 15+ (note that there is some overlap here since we are not big point counters, and hands with decent six card suits can get upgraded by a point or two).
Adam W. Meyerson
a.k.a. Appeal Without Merit