Hearthstone
#1
Posted 2015-June-27, 21:54
I actually take HS a lot more seriously than bridge because it doesn't require a partner and because my mtg background allows me to be much better for considerably less effort.
I invested no money in it out of some silly principle and now I find it hard to back out even though the game is clearly worth money. My collection is fairly extensive though I'm missing several good legendaries (Tirion/Jaraxus/Malganis/Thalanos/Van Cleef/Cenarius/Grommash are the playable ones), so it's difficult to justify sinking money into it.
I mostly played arena because it looked like there's nothing to gain in ladder. I feel like I'm an infinite arena player (if I need gold I do several arena runs), but ever since I started tracking with Heartharena it stubbornly claims I have a 6.6 win average.
This season I decided to try and take ranekd play a bit more seriously. I laddered up to 7 with a combo druid pretty easily, and I'm now at rank 4 with Strifecro's Grinder Mage which is seriously one of the most fun decks I've played. Rank 4 seems to be the cap though, I catch myself losing for subtle mistakes the opponents are now smart enough to exploit, so I think I need to improve as a player to make it to legend.
What about you?
#2
Posted 2015-June-27, 23:46
As a competitive gamer (also with a background in MTG) my main frustration is that they still haven't intoduced a proper competitive mode yet.
I've got about 1000 arena wins and 1500 ranked wins and have made it to legend with most of the different classes. Even though the ranked ladder doesn't really have a point yet, it is the best way to challenge yourself against the very best opponents so I enjoy it for that reason.
Regarding the grind to legendary, stick with it! One way that I improved was playing at least 20-30 games with each popular deck type just to get an appreciation of how it wins/loses.
#3
Posted 2015-June-28, 01:52
I'll admit that I looked down on HS at first because it's so much simpler than mtg. Then I realized it's still a ton of fun, and I can play a game and be done in like 10 minutes instead of having to clear an entire hour, which suits me much better now (another case against Bridge, it's a bit pointless to sit down for just a couple of hands).
I may have ranked higher but the first tavern brawl was all I did while it was open. The second one was less appealing to me since it was pretty obvious how to break, and thus has the most stale meta ever.
#4
Posted 2015-June-28, 03:33
I didn't plan on investing money, but the expansions that required so much gold to unlock I ended up paying.
got most cards from grinding the arena and have a lot of powder as well.
I am starting to become bored that so many play paladin in arena
#5
Posted 2015-June-28, 04:53
In general I'm very impressed by how balanced the game is, especially if you compare it to mtg. BTW, based on my limited experience, if you play arena in the off hours you'll get a higher variety of classes. Noobs tend to pick only mage and paladin since they're the easiest hero powers to use well, and in the peak hours you naturally get more weak players.
#6
Posted 2015-June-28, 05:00
I played exclusively arena for the first couple of months while I was building up my collection and it's great way to learn all the cards and experiment with all the different classes. I still try to find time to run an arena each week but sadly some of the classes (Mage/Pally/Rogue) are inherently stronger than others (Warrior/Druid) which skews what classes people choose to play.
However one of the main things I enjoy about Ranked constructed is the chance to play unique decks archetypes like Patron Warrior, Control Warrior, Freeze Mage or Oil Rogue which each requires a completely different strategy. Also taking a popular archetype and tweaking it by 3 or 4 cards can actually make a huge difference especially if you have a good understanding of the current meta.
Regarding the complexity of Magic vs Hearthstone, although there are certainly more cards/abilities/rules to learn in Magic, I think the percentage of games which are meaningfully impacted by play skill is actually higher in Hearthstone. The removal of mana-screw, the fact that you have to order and choose targets for your attacks and the 30 card deck size make a lot choices that we're automatic or irrelevant in Magic become legitimately meaningful in Hearthstone. If you've ever tried to play Magic Online, the slick interface and non-simultaneous turns also make Hearthstone far more conducive to online play.
#7
Posted 2015-June-28, 06:03
#8
Posted 2015-June-28, 06:42
I think tempo/aggro decks are definitely more challenging to play in Hearthstone because in the early game you have to decide how to trade and then make the ultimate decision of when to switch to going allin for face damage and give up fighting for the board. Admittedly I haven't played serious magic for many years, but back in my day it was rarely wrong to turn your little red men sideways.
And although control vs control matchups will appear random at first glance, the huge effect of minor deck choices and subtle play decisions make a huge difference. When I first started playing Handlock, my win rate in the mirror was awful. After playing the deck solidly for a couple of seasons I slowly came to appreciate all the things I was doing wrong!
FWIW I've spent about $200 in total on hearthstone and combined with Arena/Quests/Crafting I've got a full set of cards. On a $/hour basis this would actually make hearthstone one of the cheapest games i've ever played
#9
Posted 2015-June-28, 07:29
In any case, the equivalent of choosing when to go face with aggro is using burn on blockers or on face. Most aggro mtg decks run combat tricks or damage that can turn into extra damage or removal etc. Also wrath of god is 4 mana so it's much safer to overcommit to the board in HS when playing aggro. So, it looks the same to me, though I'm not really an aggro player in either game.
#10
Posted 2015-June-28, 18:21
Also duplicating sludge beltcher is amazing in arena, almost insta win.
#11
Posted 2015-June-29, 08:47
----
Speaking of arena triumphs, I hadn't played Rogue in arena since beta and was pretty surprised to go 12-2 with both of these decks in the last week.
Especially the first deck which didn't feel like anything special. I think the current arena meta must really suit tempo rogue.
#12
Posted 2015-June-29, 09:11
-gwnn
#13
Posted 2015-June-29, 10:03
However if you are a completionist (or have ambitions to become a serious competitor on the ranked ladder) then enough cards for a full collection will currently cost you either US$750, 1000 hours of rewards or some combination of the two.
#14
Posted 2015-June-29, 10:31
WesleyC, on 2015-June-29, 10:03, said:
However if you are a completionist (or have ambitions to become a serious competitor on the ranked ladder) then enough cards for a full collection will currently cost you either US$750, 1000 hours of rewards or some combination of the two.
Ah, ok, thanks.
$750 sounds .. excessive, to say the least. That is obviously a revenue model, not a game. But I guess they can get that from hardcore players, just as MTG does.
But, if free is feasible, good.
-gwnn
#15
Posted 2015-June-29, 15:18
I've had one (mage) 12 win arena.
I decided to make a face hunter deck because I had all the cards and it does just seem to be easy mode, but prefer fun stuff.
I used to play magic mainly for fun although I have a very extensive/expensive collection of the early cards.
My favourite deck was a red/blue palinchron mana engine effort which I have had win at turn 2.
I was also the first person to win a mindsports olympiad gold medal, which I won for MtG because none of the serious players knew the tournament was happening.
#16
Posted 2015-June-30, 02:15
http://imgur.com/CQjaYvD
It was actually very close to being the dream (12-0) but I got paired again with an opponent I beat and his familiarity with the fact my deck sucked let him beat me - he knew he didn't need to save removal for good targets and that he can overcommit freely.
billw55, I haven't spent a dime on the game and I have most cards you'd want in your collection. There are about 2.5 decks (one isn't completely serious) I can't play, and they're not "the best" in any sense. Tomorrow I'll know how I placed in ranked play but I'm in one of the top percentiles (rank 6 was I think the top 3% of players?), so it's possible to be a cheapskate competitive player.
The game is very well designed in that sense. Never has anything felt less cash-grabby. As a design principle, anything that has any impact on your chances to win can be gotten with no monetary investment. The only things you have to buy are cosmetic in nature.
#17
Posted 2015-June-30, 03:53
#18
Posted 2015-June-30, 08:32
The only cards that really look questionable in that deck are the two conceals, although I have to admit, I haven't played conceal since combo rogue many seasons ago. Did they play OK?
Regarding the new heroes - I think they're purely cosmetic and I certainly won't be spending $10 for a new skin...
#19
Posted 2015-June-30, 09:12
Fluffy, they cost $10 a piece and do nothing except look cool. What you want to look into, as a rejoining player, is the tavern brawl mode, available from Wedensday afternoon (EU) until Sunday night. You get a free pack and it's a very fun environment.
#20
Posted 2015-June-30, 10:18
-gwnn