Hearthstone
#341
Posted 2016-May-29, 21:40
One of the problems of this deck is when you don't get alarm-o-bot, all your taunts arrive a turn late. But if they come after doomsayer, that's no problem, since I'll get to attack before you get to attack.
#342
Posted 2016-May-30, 04:45
Antrax, on 2016-May-29, 21:40, said:
One of the problems of this deck is when you don't get alarm-o-bot, all your taunts arrive a turn late. But if they come after doomsayer, that's no problem, since I'll get to attack before you get to attack.
Or they just play a jewelled scarab or similar and don't worry about losing the 1/1.
If I started seeing a lot of doomsayers in standard, I'd probably add crazed alchemists to my deck.
#343
Posted 2016-May-30, 11:49
#345
Posted 2016-May-31, 21:36
#346
Posted 2016-June-01, 18:05
-- Bertrand Russell
#347
Posted 2016-June-01, 18:46
mgoetze, on 2016-June-01, 18:05, said:
This brawl has been taking the piss on the RNG. Well ahead, 10 mana stage at which point my oppo draws 9 cards in a row that cost 5 or more, I draw one that cost more than 2.
3 games I never drew a card mulligan or later that cost less than 6 and was dead before I played anything I drew in some of those.
#350
Posted 2016-June-08, 21:04
You can cram it in control decks and it creates some funny moments eventually. Not a good card by any stretch.
#351
Posted 2016-June-09, 01:43
Antrax, on 2016-June-08, 21:04, said:
You can cram it in control decks and it creates some funny moments eventually. Not a good card by any stretch.
Zerus won me a tavern brawl last night, thanks for the BGH.
Was also the first legendary I opened from this set.
#352
Posted 2016-June-09, 06:02
Fluffy, on 2016-May-31, 16:56, said:
It was a long time ago now, but back in classic I drafted a deck with 7(!!!) Swipes. From memory I got 4 pretty early in the draft so I managed to pickup a few +spellpower cards to supplement them. I was pretty skeptical, but the experiment ended at 12-1 from memory.
#353
Posted 2016-June-09, 22:19
I think it's really hard to gauge how good or bad multiple copies of spells can be. When you have enough copies of something, you can start making plays assuming you'll have it when you need it, which makes your tactical plays (trade or go face) tighter. On the other hand, there are possible "death hands" for you to draw, mull 3 flamestrikes into 3 flamestrikes and gg.
#354
Posted 2016-June-09, 23:29
My 2 flamestrike run agains shaman... I got no flamestrike with 7 cards left, but my opponent got stealthought from my spellbender and cleaned my board with mine.
#355
Posted 2016-June-13, 16:26
#356
Posted 2016-June-13, 21:50
#357
Posted 2016-June-14, 00:37
#358
Posted 2016-June-14, 05:02
#359
Posted 2016-June-15, 13:53
#360
Posted 2016-June-16, 04:47
And the games are quite fast