RMB1, on 2015-June-28, 07:31, said:
+1 to what gordonTD said (twice
)
In what sense is two UI problems a 'Simple Rulings' ?
If you allowed a "don't know" / "don't understand" answer to the third question, you might get more answers to the first two.
Ok I have removed the third question from the poll.
The results were 7:5 in favour of bidding occurring on the heart overcall hand rather than the spade overcall hand.
"Simple" in the sense of just determine the logical alternatives, accept the UI could demonstrably suggest the action, bidding in this case --- "I have values type UI" --- and rule against any logical alternative that happened to have been chosen. Seems straight forward to me. Am I missing something?
As I said the third poll was designed for my own benefit to just check that I had not missed the mark. On one of these hands the partner indicated significant interest in bidding but passed and their partner then acted. On the other a player who I judged was in the same "class of players" without any unauthorised information passed. This concurred with my experience that this "class of players" relatively frequently pass in situations where I might consider action --- and I consider myself relatively conservative if the balancing seat. Not sure how many others would balance but for example on the same day I passed out 1
♠, as a passed hand with a 3=4=4=2 8 count, two bullets (not the spade ace), where I imagine some might double. (Can't remember the vulnerability but I can look it up if someone thinks its relevant).
Hand One - weak 1NT