bluecalm, on 2011-May-01, 16:18, said:
Of course there is tons of luck in this game. Luck factor is much bigger than skill factor in every deal. It's only in the long run where you can hope skill will prevail but obviously it's not always the case. This is just as obvious that for example in matchpoints tournaments the luckies win almost all the time. If the field is 200pairs almost always there are at least 15 which played well enough to win if they had winners luck. That's how bridge is.
Being able to cope with unlucky deals is part of the game. Live with it.
I still find it bizarre that people seem to think matchpoint tournaments involve more luck than IMPs.
What happens is that in any set of boards, there are some "uninteresting" deals. These are deals where any half-decent pair will effectively get the same result. The winner of the event is normally the pair (or team) that did best on the interesting deals, since the uninteresting ones are basically throw-aways.
The issue is that in IMPs, there are many more "uninteresting" deals. For a matchpoint deal to be uninteresting, there needs to be only one reasonable result. At IMPs because overtricks basically don't matter, there are deals where the only reasonable results are 3NT= or 3NT+1 and these are uninteresting whereas at MPs there is a potential swing.
The net result is that if you play a fixed number of boards, the number of
interesting boards will be much lower at IMPs than at MPs. So effectively you are playing a smaller number of boards (i.e. at MPs 52 real boards might translate to 45 interesting boards, whereas at IMPs 52 real boards might translate to 25 interesting boards). Since any given interesting board can easily be decided by luck (i.e. the percentage game didn't make, the opponents aggressive preempt style fixed either you or them, etc) this makes IMP events inherently more luck and less skill than MPs.
With that said, there is definitely also a factor that
pairs involves more luck than
teams. The reason is that at pairs there is more luck about which opponents you played at which time. There are often boards that are interesting because your
opponents have a difficult problem to solve, but where the result is basically out of your hands. At pairs you sometimes get a "run" of such boards which can lead to a lot of luck involving "which opponents you play when" and seemingly put your results totally out of your control... whereas at teams you can hope that your teammates do the right thing.
Anyway, the point is that if you don't like luck being a factor in your results, play more BAM. If you want more luck involved, play IMP pairs.
Adam W. Meyerson
a.k.a. Appeal Without Merit