awm, on Jan 13 2010, 02:32 PM, said:
In my experience this is not as much of a problem as nige1 makes it out to be. Basically there are three situations:
(1) Bids in the very early rounds of the auction. Usually the system card will tell you what you need to know about these so you don't have to ask.
(2) Bids in the late rounds of a non-competitive auction. The defending side almost never needs to know, and can just ask for an explanation of the entire auction when the bidding is over. This is also where asking might "help" the opponents find their way (most people don't mess up their opening bids, but relays in late rounds of bidding are another story).
(3) Bids in a highly competitive auction. Here it's worth always asking when they alert if you might possibly have a call. But a lot of people don't play as much junk in competition as they do in constructive auctions, and usually non-alerted bids don't need to be asked about.
I agree that occasionally you get a type (2) situation where you really need to know if you can make a lead directing double or something. And sometimes there are annoying calls of type (3) which are "not alertable" even though there are several possible meanings and you get roped into asking about a non-alerted bid (however, I'd say this is a defect in the alerting rules). However, I don't think these types of UI cases are really all that frequent, and nige1's suggested "cure" is a lot worse than the problem.
The suggested protocol
reduces unauthorised information and permits
simple universal rules, eliminating the masses of alert regulations, peculiar to each regulating authority.
Personally, I would adopt the
Please don't announce option. Those who think that option is stupid, would adopt the alternative: they would benefit from an explanation of all opponents' calls, without wasting time waiting for alerts or asking questions. In theory, this could slow the game down but I don't think it would, in practice. Nor do I think the game would become more noisy. Especially if a card is available, listing common explanations (like natural, penalty, and so on) to which players could point.
Thus, I don't understand why Adam and others believe that the "cure" is worse than the problem.
For example, If you
always disclose then there is no UI from asking: but if you
sometimes ask, as Adam advocates, then there is UI.
Please forgive me for repeating myself. I'll try not comment further on this thread unless I have something new to say.