mikl_plkcc, on 2025-April-01, 03:32, said:
The robot bidding system has inv+ inverted minors.
No, really? I didn't know that. I guess you could bid 3
♦ with two flat hands and likely 23-17; yeah, that's the ticket.</s>. Yes, *of course* it would work this time - but if you had heard the many, many "why did she think this was a weak minor raise? We make the same 8 tricks in diamonds as NT" (or 9!) you'd know it doesn't always.
Of course, I wasn't answering "how, playing the robot system, do we avoid the doomed 1NT?" The answer to that, is "you can't. Resulting is a bad habit; don't get into it. Resulting when you can't even change the system you're playing based on the results is even worse (but probably better for your game than if you could)."
I was told "2
♦ would be a plus". I showed you that, even if you could get there, you wouldn't play it; and -50 would win the board.
If you play in the YC, I'm sure there are still some pairs who play 12-14 NTs (as I do, here, but in a K/S framework). 1NT-All pass -1 is frequently - I'd like to believe more than half the time; I'm probably wrong, but it's close - a great score, even vulnerable. Taking away the entire 1 level, hiding any fits we might have (therefore, they have a fit) makes it hard to compete effectively; even when they do, they're fighting "partscore or game?" and "find a fit" and "get out before you're doubled". Frankly, that's why you play a weak NT - get to 1NT before they know anything, and you're at an advantage against those who give away more information. This isn't "1NT AP", it's 1
♦-1NT AP, I know; but the argument stands.
Here, nothing works. Par is -140 in 3
♠ W (okay, maybe it's -100 in 4
♦x S). Like the majority (but by no means all!) of par scores, it's conceivable to find in a normal auction, so beating it is good.
Don't be afraid of negative scores; some of my best results started with a minus sign.
When I go to sea, don't fear for me, Fear For The Storm -- Birdie and the Swansong (tSCoSI)