- If robot in any direction is the declarer, there will be multiple long pauses doing absolutely nothing - sometimes it seems like 30 seconds. And these pauses come from both offense and defense.
- However, if I 'm the declarer, there are significantly fewer pauses from all players.
These things are computer programs. There's no earthly need for them to take 30 seconds to figure out a bid or play. And, in any case, that's not what's happening, because sometimes there'll be that long delay even when they only have one possible card-play!
Especially when playing the race, it's extremely infuriating. You see two minutes left on the clock, and you're in a contract that will likely give you the tournament. Then you watch as a defending robot hesitates for 30 seconds over whether to play the 2 clubs or the 2 clubs (clubs were led, and he only has one!) You anxiously look at the clock ticking away, and, there it goes - hand is unfinished and you don't win.
It would be nice if this could be explained by the developers. The only likely explanation I can imagine is that the delays are programmed. The play speeds up dramatically in the second half of each hand.
When I've reported this in the past, I've been told it's due to delay on my side of the network. But that wouldn't explain the pattern I see. Why does it always delay dramatically, but only in the first half of the hand? And why is the pattern different, depending whether a robot is defending against me, or against my robot partner (this is where the long pauses come in.?)
If a developer is reading this, please give a response. Otherwise I'm going to get kicked out of my own house for screaming at my computer
![:)](http://www.bridgebase.com/forums/public/style_emoticons/default/wink.gif)
Keith